
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | -1 |
| Stewardship | -2 |
| Intrigue | -1 |
| Learning | -2 |
| Prowess | -80% |
| Health | -4.5 |
| Elderly Health | -1 |
| Fertility | -20% |
| Natural Dread | -15 |
| Dread Loss | +100% |
| Attraction Opinion | -10 |
In play
Typhus: diplomacy falls by 1, stewardship falls by 2, intrigue falls by 1, learning falls by 2, prowess falls by 80%, health falls by 4.5, elderly health falls by 1, fertility falls by 20%, natural dread falls by 15, dread loss rises by 100%, and attraction opinion falls by 10. On campaign, health (-4.5) decides whether Typhus should still march.
How to get Typhus
- Gain: Caught during a Typhus epidemic in the area, or from some travel and camp events.
- Remove or lose: Survivors recover in about 45 to 150 days. A critical success on a risky or mystic physician treatment cures it immediately.
Sources: CK3 Database: Typhus (typhus)