
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | -100% |
| Martial | -100% |
| Stewardship | -100% |
| Intrigue | -100% |
| Learning | -100% |
| Prowess | -100% |
| Health | -2 |
| Natural Dread | -25 |
| Dread Loss | +100% |
In play
Incapable: diplomacy falls by 100%, martial falls by 100%, stewardship falls by 100%, intrigue falls by 100%, learning falls by 100%, prowess falls by 100%, health falls by 2, natural dread falls by 25, and dread loss rises by 100%. On campaign, health (-2) decides whether Incapable should still march.
How to get Incapable
- Gain: Comes from the end stage of old-age ailments (Infirm or Withering Mind progressing all the way) and from harm events such as a stroke, a bad fall from a horse, nearly drowning, or inbreeding catching up with a character.
- Remove or lose: Permanent. An incapable ruler is run by a regent and cannot have children.
Sources: CK3 Database: Incapable (incapable)