
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Vassal Opinion | -10 |
| Attraction Opinion | -10 |
| Enemy Hostile Scheme Phase Length | 10 days slower per Scheme Phase |
| Health | -0.25 |
| Opinion of Lunatic characters | +10 |
In play
Lunatic: vassal opinion falls by 10, attraction opinion falls by 10, enemy hostile scheme phase length is 10 days slower each phase, health falls by 0.25, and opinion of lunatic characters rises by 10. This is the ordinary health form of Lunatic, separate from the genetic form. On campaign, health (-0.25) decides whether Lunatic should still march.
How to get Lunatic
- Gain: Usually gained from a mental break at high stress (including mental breaks in prison) or from a failed mystic treatment by a court physician. Great Pox that runs for years can also end in lunacy.
- Remove or lose: No dedicated cure exists in normal play.
Sources: CK3 Database: Lunatic (lunatic_1)