
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | -2 |
| Martial | -1 |
| Intrigue | -2 |
| Prowess | -80% |
| Health | -3.5 |
| Elderly Health | -2 |
| Natural Dread | -50 |
| Attraction Opinion | -5 |
In play
Bloody Flux: diplomacy falls by 2, martial falls by 1, intrigue falls by 2, prowess falls by 80%, health falls by 3.5, elderly health falls by 2, natural dread falls by 50, and attraction opinion falls by 5. On campaign, health (-3.5) decides whether Bloody Flux should still march.
How to get Bloody Flux
- Gain: Bloody Flux is caught during a Dysentery epidemic in the area.
- Remove or lose: Survivors recover in about two to three months. A critical success on a risky or mystic physician treatment cures it.