
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Health | -0.25 |
| Vassal Opinion | -10 |
| Attraction Opinion | -10 |
| Enemy Hostile Scheme Phase Length | 10 days slower per Scheme Phase |
| Opinion of Lunatic characters | +10 |
In play
Lunatic: health falls by 0.25, vassal opinion falls by 10, attraction opinion falls by 10, enemy hostile scheme phase length is 10 days slower each phase, and opinion of lunatic characters rises by 10. This is the genetic form of the trait. On campaign, health (-0.25) decides whether Lunatic should still march.
How to get Lunatic
- Gain: The genetic form of Lunatic is inherited from parents who have or carry it, or rolled by about 0.5% of children at birth. It starts hidden and normally surfaces through an event 16 to 30 years after birth.
- Remove or lose: Permanent once active, and it can still be passed to children.