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  1. Guide Annex
  2. Crusader Kings 3
  3. Traits
  4. Lunatic

Lunatic

Updated Health

Lunatic: health falls by 0.25, vassal opinion falls by 10, attraction opinion falls by 10, enemy hostile scheme phase length is 10 days slower each phase, and opinion of lunatic characters rises by 10. This is the genetic form of the trait.

Lunatic trait icon
Lunatic · Health · patch 1.20.1.2

Effects

Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.

Lunatic modifiers
ModifierValue
Health-0.25
Vassal Opinion-10
Attraction Opinion-10
Enemy Hostile Scheme Phase Length10 days slower per Scheme Phase
Opinion of Lunatic characters+10

In play

Lunatic: health falls by 0.25, vassal opinion falls by 10, attraction opinion falls by 10, enemy hostile scheme phase length is 10 days slower each phase, and opinion of lunatic characters rises by 10. This is the genetic form of the trait. On campaign, health (-0.25) decides whether Lunatic should still march.

How to get Lunatic

  • Gain: The genetic form of Lunatic is inherited from parents who have or carry it, or rolled by about 0.5% of children at birth. It starts hidden and normally surfaces through an event 16 to 30 years after birth.
  • Remove or lose: Permanent once active, and it can still be passed to children.

Sources: CK3 Database: Lunatic (lunatic_genetic)