
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Stewardship | -1 |
| Stress Loss | +20% |
In play
Comfort Eater: stewardship falls by 1 and stress loss rises by 20%. Comfort Eater changes stress loss (+20%). That row is the one to plan around. Inappetetic is the opposite.
How to get Comfort Eater
- Gain: A coping trait. It is offered as an option in a mental break event, which fires when your stress crosses into a new stress level and again after years spent stressed. Needs a Gluttonous, Fickle, Arbitrary, Impatient or Calm character who is not Temperate or Inappetetic. You cannot pick up a new coping trait this way once you have two.