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  1. Guide Annex
  2. Crusader Kings 3
  3. Traits
  4. Greatest of Khans

Greatest of Khans

Updated Fame

Greatest of Khans: diplomacy rises by 2, martial rises by 2, stewardship rises by 1, prowess rises by 2, same culture opinion rises by 25, natural dread rises by 50, dread decay falls by 50%, enemy hostile scheme phase length is 100 days slower each phase, enemy hostile scheme success chance falls by 100%, vassal limit rises by 75, minority vassal opinion rises by 40, army gold maintenance falls by 50%, archer cavalry siege progress rises by 0.5, light cavalry siege progress rises by 0.5, monthly legitimacy rises by 10 a month, archer cavalry toughness rises by 100%, light cavalry toughness rises by 100%, heavy cavalry toughness rises by 100%, archer cavalry damage rises by 100%, light cavalry damage rises by 100%, heavy cavalry damage rises by 100%, herd gain rises by 100%, and herd capacity rises by 300%.

Greatest of Khans trait icon
Greatest of Khans · Fame · patch 1.20.1.2

Effects

Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.

Greatest of Khans modifiers
ModifierValue
Diplomacy+2
Martial+2
Stewardship+1
Prowess+2
Same Culture Opinion+25
Natural Dread+50
Dread Decay-50%
Enemy Hostile Scheme Phase Length100 days slower per Scheme Phase
Enemy hostile scheme success chance-100%
Vassal Limit+75
Minority Vassal Opinion+40
Army Gold Maintenance-50%
Archer Cavalry Siege Progress+0.5
Light Cavalry Siege Progress+0.5
Monthly legitimacy+10/month
Archer Cavalry Toughness+100%
Light Cavalry Toughness+100%
Heavy Cavalry Toughness+100%
Archer Cavalry Damage+100%
Light Cavalry Damage+100%
Heavy Cavalry Damage+100%
Herd Gain+100%
Herd Capacity+300%

In play

Greatest of Khans: diplomacy rises by 2, martial rises by 2, stewardship rises by 1, prowess rises by 2, same culture opinion rises by 25, natural dread rises by 50, dread decay falls by 50%, enemy hostile scheme phase length is 100 days slower each phase, enemy hostile scheme success chance falls by 100%, vassal limit rises by 75, minority vassal opinion rises by 40, army gold maintenance falls by 50%, archer cavalry siege progress rises by 0.5, light cavalry siege progress rises by 0.5, monthly legitimacy rises by 10 a month, archer cavalry toughness rises by 100%, light cavalry toughness rises by 100%, heavy cavalry toughness rises by 100%, archer cavalry damage rises by 100%, light cavalry damage rises by 100%, heavy cavalry damage rises by 100%, herd gain rises by 100%, and herd capacity rises by 300%. Greatest of Khans changes diplomacy (+2). That row is the one to plan around.

How to get Greatest of Khans

  • Gain: With Khans of the Steppe, a nomadic emperor takes Become the Greatest of All Khans and must then win a Great War of Defiance. Without that DLC, a Mongolic-heritage emperor with a steppe capital, at least 100 counties and Exalted Among Men prestige can take Become Greatest of Khans for gold and prestige.

The Khans of the Steppe version needs the highest Nomadic Authority law, Exalted Among Men prestige, empire tier, enough counties (tributaries can count), and nomadic duke-tier vassals or tributaries of at least two different cultures. It is blocked once the Mongol Empire has spawned.

Winning that path also grants Golden Lineage to you and your children.

Sources: ck3db: Greatest of Khans (patch 1.20.1.2)