
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | -2 |
| Stewardship | -1 |
| Intrigue | -2 |
| Prowess | -40% |
| Health | -2.5 |
| Child Health | -1 |
| Elderly Health | -2 |
| Natural Dread | -10 |
| Dread Loss | +100% |
| Attraction Opinion | -10 |
In play
Consumption: diplomacy falls by 2, stewardship falls by 1, intrigue falls by 2, prowess falls by 40%, health falls by 2.5, child health falls by 1, elderly health falls by 2, natural dread falls by 10, dread loss rises by 100%, and attraction opinion falls by 10. On campaign, health (-2.5) decides whether Consumption should still march.
How to get Consumption
- Gain: Caught during a Consumption epidemic in the area, and also from the random disease outbreak rolls.
- Remove or lose: If it does not kill first, recovery comes after 1 to 6 years. A critical success on a risky or mystic physician treatment cures it at once.