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  1. Guide Annex
  2. Crusader Kings 3
  3. Traits
  4. Consumption

Consumption

Updated Health

Consumption: diplomacy falls by 2, stewardship falls by 1, intrigue falls by 2, prowess falls by 40%, health falls by 2.5, child health falls by 1, elderly health falls by 2, natural dread falls by 10, dread loss rises by 100%, and attraction opinion falls by 10.

Consumption trait icon
Consumption · Health · patch 1.20.1.2

Effects

Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.

Consumption modifiers
ModifierValue
Diplomacy-2
Stewardship-1
Intrigue-2
Prowess-40%
Health-2.5
Child Health-1
Elderly Health-2
Natural Dread-10
Dread Loss+100%
Attraction Opinion-10

In play

Consumption: diplomacy falls by 2, stewardship falls by 1, intrigue falls by 2, prowess falls by 40%, health falls by 2.5, child health falls by 1, elderly health falls by 2, natural dread falls by 10, dread loss rises by 100%, and attraction opinion falls by 10. On campaign, health (-2.5) decides whether Consumption should still march.

How to get Consumption

  • Gain: Caught during a Consumption epidemic in the area, and also from the random disease outbreak rolls.
  • Remove or lose: If it does not kill first, recovery comes after 1 to 6 years. A critical success on a risky or mystic physician treatment cures it at once.

Sources: CK3 Database: Consumption (consumption)