
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Martial | +2 |
| Learning | +2 |
| Prowess | +2 |
| Same Faith Opinion | +10 |
| Influence | +0.75/month |
| Advantage against coreligionists | +5 |
In play
Heresiarch: martial rises by 2, learning rises by 2, prowess rises by 2, same faith opinion rises by 10, influence rises by 0.75 a month, and advantage against coreligionists rises by 5. Heresiarch changes advantage against coreligionists (+5). That row is the one to plan around.
How to get Heresiarch
- Gain: Lead a heresy. When a faith's fervor falls below 40, heresies can break out and the founder of the new heretical Rite becomes a Heresiarch. When a Rite is declared heretical, its head becomes a Heresiarch as well. Some story events also grant it.
- Remove or lose: Converting to another faith removes it. With By God Alone, a Heresiarch who asks to be received back after their Rite is declared heretical loses Heresiarch and becomes a Herald.
Heresy outbreaks are a free 1.20 feature; the chance rises as fervor drops further.
Sources: ck3db: Heresiarch (patch 1.20.1.2) · By God Alone and 1.20.0 patch notes