
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Learning | +1 |
| Character spiritual fulfillment gain | +10% |
In play
Wise Man: learning rises by 1 and character spiritual fulfillment gain rises by 10%. Wise Man belongs on the character chasing spiritual fulfillment. More bonuses arrive as Wise Man gains experience. The tooltip shows the step this character has reached.
How to get Wise Man
- Gain: Wise Man (Mystic) can come from several places: a pilgrimage made under a faith with the Esotericism tenet has a chance to grant it (better with high Learning), a Learning education under an esoteric faith can grant it at 16, and some Theology focus, pilgrimage and travel events grant it. Cultures with the Mendicant Mystics, Desert Ribats or Cultivation traditions produce Mystics more often.
- Remove or lose: It stays once gained. Mystics can use the Hold Mystical Communion decision every five years, which adds Mystic experience toward Mystic (50) and Miracle Worker (100).
Sources: ck3db: Wise Man (patch 1.20.1.2)
Questions about Wise Man
How do you get the Mystic trait in CK3?
The most reliable route is a pilgrimage while your faith has the Esotericism tenet, which can grant it, with better odds at higher Learning. A Learning education under an esoteric faith can also grant it at 16, and some Theology lifestyle and travel events give it.