
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | -1 |
| Stewardship | -1 |
| Martial | -1 |
| Intrigue | -1 |
| Health | -0.5 |
| Fertility | -10% |
In play
Melancholic: diplomacy falls by 1, stewardship falls by 1, martial falls by 1, intrigue falls by 1, health falls by 0.5, and fertility falls by 10%. This is the genetic form of the trait. On campaign, health (-0.5) decides whether Melancholic should still march.
How to get Melancholic
- Gain: The genetic form of Melancholic is inherited from parents who have or carry it, or rolled by about 0.5% of children at birth. It starts hidden and is normally switched on by an event roughly 10 to 14 years after birth.
- Remove or lose: A court physician's treatment event can make it go dormant again, but the character still carries it and can pass it on.