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  1. Guide Annex
  2. Crusader Kings 3
  3. Traits
  4. Melancholic

Melancholic

Updated Health

Melancholic: diplomacy falls by 1, stewardship falls by 1, martial falls by 1, intrigue falls by 1, health falls by 0.5, and fertility falls by 10%. This is the genetic form of the trait.

Melancholic trait icon
Melancholic · Health · patch 1.20.1.2

Effects

Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.

Melancholic modifiers
ModifierValue
Diplomacy-1
Stewardship-1
Martial-1
Intrigue-1
Health-0.5
Fertility-10%

In play

Melancholic: diplomacy falls by 1, stewardship falls by 1, martial falls by 1, intrigue falls by 1, health falls by 0.5, and fertility falls by 10%. This is the genetic form of the trait. On campaign, health (-0.5) decides whether Melancholic should still march.

How to get Melancholic

  • Gain: The genetic form of Melancholic is inherited from parents who have or carry it, or rolled by about 0.5% of children at birth. It starts hidden and is normally switched on by an event roughly 10 to 14 years after birth.
  • Remove or lose: A court physician's treatment event can make it go dormant again, but the character still carries it and can pass it on.

Sources: CK3 Database: Melancholic (depressed_genetic)