
Trait tiers
Start of chainWounded · tier 1 of 3Severely Injured →
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Martial | -1 |
| Intrigue | -1 |
| Health | -1 |
| Prowess | -2 |
| Natural Dread | -10 |
| Dread Loss | +100% |
In play
Wounded: martial falls by 1, intrigue falls by 1, health falls by 1, prowess falls by 2, natural dread falls by 10, and dread loss rises by 100%. On campaign, health (-1) decides whether Wounded should still march.
How to get Wounded
- Gain: Taken when a character is hurt: fighting in battle as a commander or knight, duels and single combat, hunts, tournament contests and many events. Every new wound raises the wound tier by one, so a Wounded character who is hurt again becomes Severely Injured.
- Remove or lose: Heals with time: the game makes four recovery checks a year. A court physician's wound treatment speeds recovery. New wounds have a 10% chance to become infected.
Sources: CK3 Database: Wounded (wounded_1)
Questions about Wounded
How do you heal wounds in CK3?
Wounds heal on their own one step at a time: Brutally Mauled becomes Severely Injured, then Wounded, then healed. A court physician treats wounds to improve the odds, and staying out of battles and duels avoids a new wound that would push the tier up.