
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | +1 |
| Intrigue | +1 |
| Enemy Scheme Secrecy | -10% |
| Stress Loss | +10% |
| Dread Decay | +50% |
| Opinion of Calm characters | +10 |
| Opinion of characters with an opposite trait | -10 |
In play
Calm: diplomacy rises by 1, intrigue rises by 1, enemy scheme secrecy falls by 10%, stress loss rises by 10%, dread decay rises by 50%, opinion of calm characters rises by 10, and opinion of characters with an opposite trait falls by 10. Calm rulers spot enemy schemes more easily and shed dread faster. A dread build wants something else. Wrathful is the opposite.
How to get Calm
- Gain: Calm is offered in childhood events with Brave and Zealous, or Vengeful and Deceitful. A Calm guardian helps, and the Forbearing tradition makes it more common. If your faith counts Wrathful as a sin, the pilgrimage event with a local guru and the Mendicant Mystics tradition event A Mystic's Wrath can swap it for Calm.
- Remove or lose: The Mental Break: Overload stress event can replace Calm with Wrathful.
Sources: ck3db: Calm (patch 1.20.1.2)