
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Martial | -6 |
| Stewardship | -2 |
| Intrigue | -2 |
| Prowess | -10 |
| Health | -0.25 |
| Natural Dread | -10 |
| Attraction Opinion | -10 |
In play
Blind: martial falls by 6, stewardship falls by 2, intrigue falls by 2, prowess falls by 10, health falls by 0.25, natural dread falls by 10, and attraction opinion falls by 10. On campaign, health (-0.25) decides whether Blind should still march.
How to get Blind
- Gain: Comes from Clouded Eyes progressing fully in old age, from Measles (5% of survivors), or from blinding: rulers whose culture has a tradition such as Merciful Blindings or Byzantine Traditions can blind prisoners when releasing them. Some events also cause it.
- Remove or lose: Permanent apart from a very rare travel event.
Sources: CK3 Database: Blind (blind)