
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Title Creation Cost | -75% |
| Title Creation Piety Cost | -75% |
| Monthly legitimacy | +5/month |
| Men-at-Arms Maintenance | -75% |
| Tax | +5/month |
| Enemy Hostile Scheme Phase Length | 25 days slower per Scheme Phase |
| Enemy hostile scheme success chance max | -40% |
| Enemy hostile scheme success chance growth | -3% |
| Herd Capacity | +50% |
In play
Conqueror: title creation cost falls by 75%, title creation piety cost falls by 75%, monthly legitimacy rises by 5 a month, men-at-arms maintenance falls by 75%, tax rises by 5 a month, enemy hostile scheme phase length is 25 days slower each phase, enemy hostile scheme success chance max falls by 40%, enemy hostile scheme success chance growth falls by 3%, and herd capacity rises by 50%. Conqueror changes title creation piety cost (-75%). That row is the one to plan around.
How to get Conqueror
- Gain: AI conquerors get it from the Conqueror story, which the game rules for conquerors control. A player can take Assume the Conqueror's Mantle, which needs the Pursuit of Power personal tenet, Spiritual Fulfillment of 95 or more, independence, 3,000 piety, and 8 of 10 military and prestige conditions.
The 10 conditions: 22 Martial; Legendary Figure prestige; both Strategist and Gallant; 20 wars fought; 5 wars against kingdom-tier rulers; two commander traits or 28 Martial; 4,000 military strength; 12 characters killed; Religious Icon piety or the Ambitious trait; and 6 knights with 18 prowess or 12 knights with 12 prowess.
Sources: ck3db: Conqueror (patch 1.20.1.2)