
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | -1 |
| Stewardship | -1 |
| Martial | -1 |
| Intrigue | -1 |
| Health | -0.5 |
| Fertility | -10% |
In play
Melancholic: diplomacy falls by 1, stewardship falls by 1, martial falls by 1, intrigue falls by 1, health falls by 0.5, and fertility falls by 10%. This is the ordinary health form of Melancholic, separate from the genetic form. On campaign, health (-0.5) decides whether Melancholic should still march.
How to get Melancholic
- Gain: Usually gained from a mental break at high stress, where Melancholic is one of the possible outcomes. It can also come from events, for example when an infirm character sinks into depression in old age.
- Remove or lose: Can lift through events, including a court physician treating it.