
Trait tiers
← ImbecileStupid · step -2Slow →
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | -4 |
| Martial | -4 |
| Stewardship | -4 |
| Intrigue | -4 |
| Learning | -4 |
| Monthly Lifestyle Experience | -20% |
In play
Stupid: diplomacy falls by 4, martial falls by 4, stewardship falls by 4, intrigue falls by 4, learning falls by 4, and monthly lifestyle experience falls by 20%. Stupid is the middle bad intellect trait. Council work and lifestyle progress both suffer. Shrewd, Imbecile, and Slow sit on the other side of this trait.
How to get Stupid
- Gain: Congenital and decided at birth: a child inherits Stupid outright at a base 80% if both parents have it, 50% if one has it and the other carries it hidden, 25% if only one parent has it, and 2% to 10% if the parents only carry it. About 0.25% of children who inherit nothing from the intellect line are born Stupid at random, and a child who inherits Slow from both parents gets a base 50% roll to be strengthened to Stupid.
- Remove or lose: Permanent for practical purposes: no treatment or decision removes it, and the character can still pass the trait on to children.
When the outright roll fails, the child can still inherit Stupid hidden (inactive) and pass it to later generations, so carriers matter when choosing spouses.
The same rules that spread good genes spread Stupid: avoid spouses who show any bad intellect trait, because a child who inherits a bad tier from both parents can be strengthened to a worse one. The Blood legacy Resilient Bloodline lowers the chance of bad random and hidden inheritance.
Sources: CK3 Database: Stupid (intellect_bad_2) · CK3 Database: dynasty legacies