
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Child Health | -2.5 |
| Natural Dread | -20 |
| Dread Loss | +100% |
In play
Sickly: child health falls by 2.5, natural dread falls by 20, and dread loss rises by 100%. On campaign, child health (-2.5) decides whether Sickly should still march.
How to get Sickly
- Gain: A newborn can be Sickly after a difficult birth.
- Remove or lose: A Sickly child who survives recovers around their third birthday.
Sources: CK3 Database: Sickly (sickly)