
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| General Opinion | -10 |
| Natural Dread | +15 |
| Opinion of Albino characters | +10 |
In play
Albino: general opinion falls by 10, natural dread rises by 15, and opinion of albino characters rises by 10. Albino costs general opinion and adds dread. Other albinos approve.
How to get Albino
- Gain: Congenital: inherited from parents who have or carry Albino (base 80% if both parents have it, 25% if only one does), and about 0.5% of children are born with it at random. A few rare DLC events can also grant it.
- Remove or lose: Permanent for practical purposes: no treatment or decision removes it, and the character can still pass the trait on to children.
Albino does not enable inbreeding. The Blood legacy Architected Ancestry can set Albino as your dynasty's favoured trait, giving each newborn dynasty member a 5% chance (10% if a parent is a player) to be born with it.
Sources: CK3 Database: Albino (albino) · CK3 Database: dynasty legacies