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  1. Guide Annex
  2. Crusader Kings 3
  3. Traits
  4. Measles

Measles

Updated Health

Measles: diplomacy falls by 2, stewardship falls by 1, intrigue falls by 1, learning falls by 2, prowess falls by 40%, health falls by 3, child health falls by 3, natural dread falls by 5, and attraction opinion falls by 10.

Measles trait icon
Measles · Health · patch 1.20.1.2

Effects

Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.

Measles modifiers
ModifierValue
Diplomacy-2
Stewardship-1
Intrigue-1
Learning-2
Prowess-40%
Health-3
Child Health-3
Natural Dread-5
Attraction Opinion-10

In play

Measles: diplomacy falls by 2, stewardship falls by 1, intrigue falls by 1, learning falls by 2, prowess falls by 40%, health falls by 3, child health falls by 3, natural dread falls by 5, and attraction opinion falls by 10. On campaign, health (-3) decides whether Measles should still march.

How to get Measles

  • Gain: Caught during a Measles epidemic in the area.
  • Remove or lose: Survivors recover in about two to three months and become immune; 5% of survivors are left Blind. A critical success on a risky or mystic physician treatment cures it.

Sources: CK3 Database: Measles (measles)