
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | -2 |
| Stewardship | -1 |
| Intrigue | -1 |
| Learning | -2 |
| Prowess | -40% |
| Health | -3 |
| Child Health | -3 |
| Natural Dread | -5 |
| Attraction Opinion | -10 |
In play
Measles: diplomacy falls by 2, stewardship falls by 1, intrigue falls by 1, learning falls by 2, prowess falls by 40%, health falls by 3, child health falls by 3, natural dread falls by 5, and attraction opinion falls by 10. On campaign, health (-3) decides whether Measles should still march.
How to get Measles
- Gain: Caught during a Measles epidemic in the area.
- Remove or lose: Survivors recover in about two to three months and become immune; 5% of survivors are left Blind. A critical success on a risky or mystic physician treatment cures it.
Sources: CK3 Database: Measles (measles)