
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Intrigue | +2 |
| Prowess | +4 |
| Natural Dread | +35 |
| General Opinion | -10 |
| Courtly Vassal Opinion | -10 |
In play
Sadistic: intrigue rises by 2, prowess rises by 4, natural dread rises by 35, general opinion falls by 10, and courtly vassal opinion falls by 10. Sadistic is a dread and prowess trait. General opinion and courtly vassals pay for it. Compassionate and Callous sit on the other side of this trait.
How to get Sadistic
- Gain: Sadistic comes from childhood events beside Ambitious and Paranoid, or Zealous and Ambitious; a Sadistic guardian makes it likelier, and Wards and Wardens adds a Compassionate or Sadistic choice for player children. Adults can become Sadistic through the prison stress event Mental Break: Cruel Games.
- Remove or lose: If your adult heir has Sadistic, the Family focus event A Flaw of Character lets you coach them out of it and gives them Compassionate instead. If your faith counts Sadistic as a sin, the pilgrimage event with a local guru and the Mendicant Mystics tradition event A Mystic's Wrath can swap it for Compassionate.
Sources: ck3db: Sadistic (patch 1.20.1.2)