
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Health | -0.1 |
| Prowess | -1 |
| Travel Safety | -2 |
| Stress Gain | +20% |
| Stress Loss | -20% |
In play
Faltering Heart: health falls by 0.1, prowess falls by 1, travel safety falls by 2, stress gain rises by 20%, and stress loss falls by 20%. On campaign, health (-0.1) decides whether Faltering Heart should still march.
How to get Faltering Heart
- Gain: An age-related ailment that can begin from about 45, or earlier for characters with a bad physique, Spindly or Weak.
- Remove or lose: Does not heal. Once fully progressed, hitting a stress threshold can trigger a fatal heart attack, so keep stress low.