Find an Iconic weapon
- Weapons listed116
- Can be missed55
- Need Phantom Liberty54
- Double Trouble sidearms22
Showing 116 of 116 weapons · Story order.
| Weapon | Class · Type | Content | When | Availability | Sources |
|---|---|---|---|---|---|
| ChaosRoyce's sidearm makes the All Foods decision matter to collectors. | Pistols · Tech | Base | Act 1 · The PickupMain job | Choice can close itA peaceful deal with Royce skips this direct drop. Keep a save before the All Foods negotiation. | [3][5] |
| Dying NightAn easy first Iconic for a Power-pistol loadout. | Pistols · PowerDouble Trouble | Base | Act 1 · The GunSide job | Quest rewardClaim the gun from Wilson rather than buying a similar Lexington. | [3][5] |
| FenrirA practical early Iconic alongside the monk rescue. | SMGs · Power | Base | Act 1 · Sacrum Profanum / Losing My ReligionSide job | Open worldThe gun is a table pickup, separate from the rescued monk's dialogue. | [3][5] |
| KongouA useful detour before the Konpeki escape begins. | Pistols · PowerDouble Trouble | Base | Act 1 · The HeistMain job | Quest windowTake it before leaving the penthouse. Keep a save before the hotel escape. | [3][5] |
| NehanPair the penthouse search with the Satori rooftop detour. | Knives · Throwable | Base | Act 1 · The HeistMain job | Quest windowPick it up before leaving Konpeki Plaza. | [3][5] |
| SatoriTake the rooftop detour before following the escape route. | Katanas · Melee | Base | Act 1 · The HeistMain job | Quest windowThe normal opportunity is during The Heist. Save before the penthouse escape. | [3][5][23] |
| ApparitionA reason to finish the Corpo-specific reunion with Frank. | Pistols · Tech | Base | Act 2 · Corpo lifepath · War PigsSide job | Choice can close itThe direct quest route requires Corpo V. A different lifepath cannot start War Pigs. | [3][5] |
| Bloody MariaA shotgun reward for completing the Santo Domingo gig chain. | Shotguns · Power | Base | Act 2 · El Capitan's Santo Domingo gigsGig reward | Quest rewardCollect the reward once the fixer's final gig is complete. | [3][5] |
| BreakthroughA Tech-sniper crafting target outside the main questline. | Sniper and precision rifles · Tech | Base | Act 2 · Rancho CoronadoNCPD crafting spec | Open worldThe activity rewards a spec; build the rifle afterward. | [3][5] |
| Butcher's CleaverTake Placide's cleaver while the butcher shop is open to the story. | Knives · Melee | Base | Act 2 · M'ap Tann PelenMain job | Quest windowTake it before following Placide out; the room closes afterward. | [3][5] |
| ByakkoA clear katana goal while completing Wakako's jobs. | Katanas · Melee | Base | Act 2 · Wakako's Westbrook gigsGig reward | Quest rewardFinish the gig chain and collect the stash reward. | [3][5] |
| Cocktail StickSearch the dressing room during the first Clouds visit. | Katanas · Melee | Base | Act 2 · Automatic LoveMain job | Quest windowPick it up during the Clouds visit while the VIP area is accessible. | [3][5] |
| Comrade's HammerA crafting-spec stop for a Tech-revolver collection. | Revolvers · Tech | Base | Act 2 · ArroyoNCPD crafting spec | Open worldThe loot is a specification, so collecting it alone does not create the weapon. | [3][5][23] |
| CoronationAdded in 2.5King's revolver makes the new prison job a worthwhile weapon stop. | Revolvers · Tech | Base | Act 2 · The Heist + two Wakako gigs · ClampdownSide job | Quest windowCollect the bag during the prison mission before continuing the escape. | [1][8][3] |
| CottonmouthA small detour inside Fingers' clinic for a blunt-weapon collection. | Blunt weapons · Melee | Base | Act 2 · The Space in BetweenWorld pickup | Open worldCheck the bedroom rather than only the surgical room. | [3][5] |
| CrashRiver's personal reward fits a Power-revolver collection. | Revolvers · PowerDouble Trouble | Base | Act 2 · Following the RiverSide job | Quest rewardKeep River's questline open and finish his final side job. | [3][5] |
| Death and TaxesA convenient Power-pistol pickup while following Judy's story. | Pistols · PowerDouble Trouble | Base | Act 2 · Ex-FactorSide job | Quest windowCollect it while you have access to Maiko's office. | [3][5][23] |
| Divided We StandThe 6th Street contest offers a direct route to a Smart assault rifle. | Assault rifles · Smart | Base | Act 2 · Stadium LoveSide job | Choice can close itSave before the contest or any confrontation with the party. | [3][5][20][23] |
| ErrataA thermal katana that is easy to walk past while rescuing Evelyn. | Katanas · Melee | Base | Act 2 · DisasterpieceWorld pickup | Open worldReturn to the hideout if you missed the furnace during the mission. | [3][5] |
| GenjirohA Smart sidearm worth checking for during the parade route. | Pistols · Smart | Base | Act 2 · Play It SafeMain job | Quest windowThe parade pickup has a story window; the estate copy is a separate location. | [3][5] |
| GutsRebecca's shotgun is a quick stop in central Night City. | Shotguns · Power | Base | Act 2 · Memorial ParkWorld pickup | Open worldThe pickup is in an open city location, so you can return. | [5][6] |
| Jinchu-MaruOda's katana is a boss-loot pickup, regardless of whether you spare him. | Katanas · Melee | Base | Act 2 · Play It SafeMain job | Quest windowLoot Oda before leaving the boss arena; killing him is unnecessary. | [3][5] |
| La Chingona DoradaJackie's paired pistols are a natural pick for a dual-wield collection. | Pistols · PowerDouble Trouble | Base | Act 2 · HeroesSide job | Choice can close itSending the remains to Viktor closes the ofrenda route. The pistols appear after the service, so revisit the altar. | [3][5] |
| Lexington x-MOD2Choose this Lexington when you want an Iconic that keeps weapon mod slots. | Pistols · PowerDouble Trouble | Base | Act 2 · Shoot to ThrillSide job | Choice can close itSave before starting the contest; a lower placement misses the prize. | [3][5] |
| LizzieA Tech-pistol stop that fits naturally into the search for Evelyn. | Pistols · Tech | Base | Act 2 · Lizzie's Bar basementWorld pickup | Open worldRevisit the basement if you left it behind during the story visit. | [3][5][23] |
| Moron LabeA good target when collecting the NCPD crafting-spec weapons. | Assault rifles · Power | Base | Act 2 · West Wind EstateNCPD crafting spec | Open worldSearch the leader's loot for the spec before leaving the activity. | [3][5] |
| MoxJudy's shotgun is worth returning for after her story concludes. | Shotguns · Power | Base | Act 2 · after Pyramid SongSide job | Choice can close itPreserve access to Judy's apartment and follow her messages after the quest. | [3][5] |
| O'FiveA rifle that comes from a fistfight's wager, rather than a sniper encounter. | Sniper and precision rifles · Power | Base | Act 2 · Beat on the Brat: ArroyoSide job | Choice can close itSave before discussing the wager and resolve the confrontation before leaving. | [3][5] |
| OverwatchA useful reason to complete Panam's rescue rather than abandon it. | Sniper and precision rifles · Power | Base | Act 2 · Riders on the StormSide job | Quest rewardAbandoning the rescue closes this reward route. Finish the job with Panam. | [3][5][19][23] |
| Ozob's NoseA grenade recipe rounds out a collection beyond guns and blades. | Axes, swords and grenades · Grenade | Base | Act 2 · Send in the ClownsCrafting spec | Quest rewardFinish the side job and retain the recipe. | [5][6] |
| Plan BDex's pistol is a straightforward Badlands pickup, but its ammunition spends eddies. | Pistols · PowerDouble Trouble | Base | Act 2 · Badlands landfillWorld pickup | Open worldThe body remains at the landfill; return if you walked past it. | [3][5] |
| Problem SolverSearch the Wraith camp entrance rather than only the rescue room. | SMGs · Power | Base | Act 2 · Riders on the StormEnemy loot | Quest windowCheck the camp enemies before leaving after Saul's rescue. | [3][5][19][23] |
| Prototype: Shingen Mark VA Smart-SMG pickup that rewards searching the loading area. | SMGs · Smart | Base | Act 2 · Arasaka Industrial ParkWorld pickup | Open worldThe industrial park can be revisited after the job. | [3][5] |
| Sasquatch's HammerA boss-arena pickup to check even if you bypass Sasquatch. | Blunt weapons · Melee | Base | Act 2 · I Walk the LineMain job | Quest windowCollect it during the mall mission while the arena is accessible. Patch 2.02 also stocks it at the stadium black market if the arena pickup was missed. | [3][5][13] |
| ScalpelA katana reward from an Afterlife side job. | Katanas · Melee | Base | Act 2 · Big in JapanSide job | Quest rewardFinish the delivery and collect the weapon beside Dennis. | [3][5] |
| SeraphA clear reward target for finishing the Heywood gig chain. | Pistols · PowerDouble Trouble | Base | Act 2 · Padre's Heywood gigsGig reward | Quest rewardFinish the fixer's gig chain and collect the stash reward. | [3][5] |
| Sir John PhallustiffThis novelty weapon depends on the earlier Militech outcome. | Blunt weapons · Melee | Base | Act 2 · Venus in Furs · Meredith routeSide job | Choice can close itMeredith must survive The Pickup and invite V to the motel. Save before the All Foods negotiation. | [3][5][21][23] |
| SkippyTake Skippy for the talking-weapon quest as much as the pistol itself. | Pistols · Smart | Base | Act 2 · Vista del ReyWorld pickup | Open worldReturning it to Regina during Machine Gun changes what you keep. She can later return the gun without its original personality. | [3][5][18][23] |
| SovereignA separate crafting goal from the shotguns awarded by fixers. | Shotguns · Power | Base | Act 2 · JapantownNCPD crafting spec | Open worldSearch the activity leader for the spec. | [3][5] |
| StingerDo Mitch's memorial job promptly if you want this knife. | Knives · Throwable | Base | Act 2 · I'll Fly AwaySide job | Quest windowComplete it before advancing the Aldecaldos story through Queen of the Highway. | [3][5] |
| The HeadsmanThe North Oak crime activity is the key stop for this shotgun. | Shotguns · Power | Base | Act 2 · North OakNCPD crafting spec | Open worldCollect the crafting spec before leaving the activity. | [3][5] |
| Tinker BellSearch the farmhouse while investigating Edgewood Farm with River. | Blunt weapons · Melee | Base | Act 2 · The HuntSide job | Quest windowSearch the room during River's farm investigation before leaving. | [3][5] |
| TsumetogiSearch the Tyger Claws meeting room before leaving Judy's job. | Katanas · Melee | Base | Act 2 · PiscesSide job | Quest windowThe pickup is inside the mission meeting room, so collect it during the visit. | [3][5] |
| Widow MakerChoose Panam's optional revenge detour for this precision rifle. | Sniper and precision rifles · Tech | Base | Act 2 · Ghost TownMain job | Choice can close itThe first opportunity depends on taking Panam's detour. Save before deciding where to go after the ambush. | [3][5] |
| YinglongA clear crafting target for a Smart-SMG loadout. | SMGs · Smart | Base | Act 2 · WellspringsNCPD crafting spec | Open worldKeep the spec and use the Crafting menu; the enemy drops the plan. | [3][5] |
| ArchangelA strong collection milestone at the end of the Samurai reunion. | Revolvers · PowerDouble Trouble | Base | Act 3 · A Like SupremeSide job | Quest rewardComplete the reunion questline and collect Kerry's gift. | [3][5] |
| Doom DoomThis revolver needs planning as early as The Pickup. | Revolvers · PowerDouble Trouble | Base | Act 3 · Second Conflict · Dum Dum survivesSide job | Choice can close itKilling Dum Dum in Act 1 removes the later encounter. Make a save before The Pickup if this revolver is a priority. | [5][6] |
| Gold-Plated Baseball BatDenny's pool-side argument leaves a weapon behind. | Blunt weapons · Melee | Base | Act 3 · Second ConflictSide job | Quest windowCollect it after Denny sets it down before leaving the house grounds. | [3][5] |
| Malorian Arms 3516Johnny's pistol is the centerpiece of his weapon collection. | Pistols · PowerDouble Trouble | Base | Act 3 · Chippin' InSide job | Quest windowV takes the pistol back right after the Grayson fight, before you decide his fate. Finish Chippin' In before you start the point of no return in Nocturne Op55N1. | [3][5][16][17][23] |
| BFC 9000A separate novelty-club encounter on the dam's cliffside. | Blunt weapons · Melee | Base | Rancho Coronado · Petrochem Dam cliffsEnemy loot | Open worldLook for the crash and its occupant before attempting the descent. | [3][5][14] |
| Blue FangA straightforward shop destination for a throwing-knife loadout. | Knives · Throwable | Base | Badlands · Jackson Plains melee vendorVendor | VendorThis is a vendor purchase rather than a quest reward. | [3][5] |
| BuzzsawA Northside detour that adds a craftable Power SMG. | SMGs · Power | Base | Watson · NorthsideNCPD crafting spec | Open worldCollect the spec from the leader, then craft the gun. | [3][5][14] |
| HeadhunterAn easy purchase when assembling a throwing-weapon collection. | Knives · Throwable | Base | Pacifica · West Wind Estate melee vendorVendor | VendorBuy it from the melee vendor; it is separate from NCPD crafting rewards. | [3][5] |
| HypercriticalLook around Tiny Mike's room before escorting him outside. | Sniper and precision rifles · Power | Base | Watson · Concrete Cage TrapGig | Quest windowTake it during the gig while you are in the apartment. | [3][5] |
| Psalm 11:6An early crafting-spec goal for a Power-rifle collection. | Assault rifles · Power | Base | Watson · NorthsideNCPD crafting spec | Open worldCheck the leader's inventory before moving on; the spec is the important pickup. | [3][5][14][23] |
| RoscoDodger's revolver is the combat reward at the end of the escort. | Revolvers · PowerDouble Trouble | PL · DLC required | Pacifica · Waiting for DodgerGig | Choice can close itA peaceful exit skips the direct weapon drop. Save before the garage confrontation. | [4][5] |
| VolkodavCheck the basement storage while escorting the officers. | Axes, swords and grenades · Melee | PL · DLC required | Pacifica · Waiting for DodgerGig | Quest windowTake it during the station visit before finishing the escort. | [4][5] |
| AmnestyA revolver to plan for on the Aldecaldos ending route. | Revolvers · PowerDouble Trouble | Base | Finale · We Gotta Live TogetherMain job | Finale onlyThis challenge is past the point of no return on Panam's route. Save before the contest. | [3][5][22][23] |
| Ba Xing ChongA post-ending reason to revisit the Ebunike. | Shotguns · Smart | Base | Post-finale · Ebunike access tokenCrafting spec | Finale onlySearch Smasher's loot before leaving the finale and retain the access token. | [3][5][23] |
| Caretaker's SpadeThe Arasaka garden has a melee pickup as well as a route onward. | Blunt weapons · Melee | Base | Finale · Knockin' on Heaven's DoorMain job | Finale onlySearch the garden during the finale; retain a pre-finale save. | [3][5] |
| PrejudiceRogue's assault rifle belongs on a finale pickup checklist. | Assault rifles · Power | Base | Finale · For Whom the Bell TollsMain job | Finale onlyCollect it during the finale preparation. Keep a pre-finale save. | [3][5][23] |
| PridePlan this pickup around Rogue's ending route. | Pistols · PowerDouble Trouble | Base | Finale · Knockin' on Heaven's DoorMain job | Finale onlyThis pickup belongs to the Rogue finale. Save before the point of no return to preserve other ending choices. | [3][5] |
| Achilles x-MOD2A precision rifle tucked behind the catwalk walls. | Sniper and precision rifles · Tech | PL · DLC required | Dogtown · catwalk opposite Heavy HeartsWorld pickup | Open worldThe room is an open-world pickup; check the narrow wall gap. | [4][5] |
| AgaouA throwable axe reward from one of Dogtown's larger fights. | Axes, swords and grenades · Throwable | PL · DLC required | Dogtown · Luxor High Wellness SpaDogtown activity | Open worldSearch the boss rather than only the activity's crates. | [4][5] |
| AlabaiA cargo-drop shotgun to check for during Dogtown exploration. | Shotguns · Power | PL · DLC required | Dogtown · airdropsAirdrop | Open worldNot every container contains this weapon; continue looting later drops. | [4][5] |
| AmbitionPlan Hasan's outcome before expecting his later gift. | Pistols · Tech | PL · DLC required | Dogtown · Prototype in the Scraper → Go Your Own WayGig reward | Choice can close itHasan's survival and the deal with Hands matter. Save before the final gig conversation. | [4][5] |
| AmstaffA BARGHEST shotgun from the repeatable cargo-drop pool. | Shotguns · Power | PL · DLC required | Dogtown · repeatable airdropsAirdrop | Open worldThe in-game airdrop route is separate from the expired promotion. | [4][5] |
| Baby BoomerTool's recording-session outcome determines the bat reward. | Blunt weapons · Melee | PL · DLC required | Dogtown · Dazed and ConfusedSide job | Choice can close itSave before choosing how to direct the scene; the letter solution gives a different outcome. | [4][5] |
| Bald EagleOne of the weapons to check for at the stadium boss fight. | Revolvers · PowerDouble Trouble | PL · DLC required | Dogtown · FirestarterMain job | Quest windowLoot Hansen before leaving the stadium. Both Firestarter branches offer a pickup opportunity; Reed's branch includes the direct boss fight. | [4][5] |
| Baseball Bat x-MOD2A readily accessible melee x-MOD2 on the raised walkway. | Blunt weapons · Melee | PL · DLC required | Dogtown · walkway opposite Heavy HeartsWorld pickup | Open worldThe bat is an open-world pickup on the elevated structure. | [4][5] |
| BorzayaA Power-sniper target among Dogtown's special cargo drops. | Sniper and precision rifles · Power | PL · DLC required | Dogtown · cargo dropsAirdrop | Open worldCheck the cargo rather than only enemy bodies. | [4][5] |
| CarmenPaco's outcome determines this assault-rifle reward. | Assault rifles · Power | PL · DLC required | Dogtown · Balls to the WallSide job | Choice can close itSave before choosing a plan. Framing Yuri leads to a different outcome. | [4][5] |
| CatahoulaA mobile Tech-pistol option in the BARGHEST airdrop set. | Pistols · Tech | PL · DLC required | Dogtown · repeatable airdropsAirdrop | Open worldThis belongs to the airdrop pool; a single container is not a guaranteed pickup. | [7][6] |
| CheetahAngie's sidearm depends on refusing her deal. | Pistols · PowerDouble Trouble | PL · DLC required | Dogtown · No Easy Way OutSide job | Choice can close itAccepting Angie's bargain skips the fight and its direct drop. | [4][5] |
| ChesapeakeA Smart-SMG alternative in the BARGHEST cargo-drop set. | SMGs · Smart | PL · DLC required | Dogtown · repeatable airdropsAirdrop | Open worldRepeatable drops are the in-game route; the former Prime promotion is a separate entitlement. | [7][6] |
| ChinookA BARGHEST rifle to look for while clearing airdrops. | Assault rifles · Power | PL · DLC required | Dogtown · repeatable airdropsAirdrop | Open worldIt belongs to the repeatable airdrop pool rather than a guaranteed quest reward. | [4][5] |
| Claw x-MOD2Climb the pyramid for a throwable x-MOD2 pickup. | Axes, swords and grenades · Throwable | PL · DLC required | Dogtown · Heavy Hearts summitWorld pickup | Open worldThe weapon is at the top of the club's exterior, separate from Mr. Hands' suite. | [4][5] |
| CrimestopperSearch the VIP room's luggage before leaving the club. | Pistols · Smart | PL · DLC required | Dogtown · Heaviest of HeartsGig | Quest windowTake it during the VIP visit; it is a room pickup, separate from the conversation outcome. | [4][5] |
| Cut-o-Matic x-MOD2A chainsword pickup on the edge of Terra Cognita. | Axes, swords and grenades · Melee | PL · DLC required | Dogtown · southern Terra CognitaWorld pickup | Open worldThe weapon is a ground-level world pickup rather than the nearby activity's boss reward. | [4][5] |
| DezerterGet Rinder's stash information before resolving the confrontation. | Shotguns · Power | PL · DLC required | Dogtown · The Man Who Killed Jason ForemanGig | Choice can close itSave before confronting Rinder so you can secure the stash route. | [4][5] |
| FangHansen's knife is the branch-sensitive part of his weapon set. | Knives · Throwable | PL · DLC required | Dogtown · Firestarter · Reed routeMain job | Choice can close itHelping Songbird escape skips this boss-fight route. | [4][5] |
| FoxhoundA Tech-sniper option in the BARGHEST airdrop set. | Sniper and precision rifles · Tech | PL · DLC required | Dogtown · repeatable airdropsAirdrop | Open worldThe current in-game route uses airdrops; no new Prime claim is required for that route. | [7][6] |
| Gris-GrisA key found in a gig opens this Tech-revolver cache. | Revolvers · Tech | PL · DLC required | Dogtown · Treating Symptoms key → The DamnedWorld pickup | Quest windowCollect the storage key while doing the gig and search Slider's hideout before leaving. | [4][5] |
| Guillotine x-MOD2A hidden Power SMG for players who want weapon mod slots. | SMGs · Power | PL · DLC required | Dogtown · Longshore StacksWorld pickup | Open worldThe window offers a route if the front-door interaction is unavailable. | [4][5] |
| HawkMyers leaves a rifle behind at the first hideout. | Assault rifles · Power | PL · DLC required | Dogtown · Lucretia My ReflectionMain job | Open worldCheck the apartment after their departure; it is separate from the mission payment. | [4][5] |
| Her MajestyAlex's silenced pistol fits the infiltration ahead. | Pistols · PowerDouble Trouble | PL · DLC required | Dogtown · Get It TogetherMain job | Quest rewardCollect the offered equipment before leaving the safehouse. | [4][5] |
| Hercules 3AXSearch the stadium lab's side rooms during the gig. | Assault rifles · Smart | PL · DLC required | Dogtown · Roads to RedemptionGig | Quest windowPick it up during the laboratory visit before leaving the gig area. | [4][5] |
| Kappa x-MOD2A Smart-pistol option with the x-MOD2 mod slots. | Pistols · Smart | PL · DLC required | Dogtown · after Spy in the JungleWorld pickup | Open worldCheck the stash after the gig. Keep a save before resolving Katya's encounter. | [4][5] |
| Kyubi x-MOD2An x-MOD2 rifle hidden below the water rather than in a weapon cache. | Assault rifles · Power | PL · DLC required | Dogtown · Golden Pacific poolWorld pickup | Open worldThe pool is an open-world pickup location. | [4][5] |
| LaikaA Tech-revolver target while exploring Dogtown's cargo drops. | Revolvers · Tech | PL · DLC required | Dogtown · airdropsAirdrop | Open worldKeep checking airdrops; the weapon is not guaranteed in every crate. | [4][5] |
| MA70 HB x-MOD2A fixed LMG pickup if you can clear the wreck's entrance. | LMGs and HMGs · Power | PL · DLC required | Dogtown · crashed helicopter · Body 10World pickup | Open worldThe wreck is a revisitable location; the blocked entrance requires the Body interaction. | [4][5] |
| MancinellaAguilar's revolver comes with the impersonation job. | Revolvers · PowerDouble Trouble | PL · DLC required | Dogtown · Run This Town · after FirestarterSide job | Quest rewardCollect the equipment during the briefing; V keeps the revolver afterward. | [4][5] |
| Murphy's LawThe stadium escape has a branch-specific blunt weapon. | Blunt weapons · Melee | PL · DLC required | Dogtown · Firestarter · Songbird routeMain job | Choice can close itChoosing Reed at Firestarter takes a different route and removes this encounter. | [4][5] |
| NDI OspreyRecheck Alex's armory when the story brings you back. | Sniper and precision rifles · Power | PL · DLC required | Dogtown · Birds with Broken WingsMain job | Quest windowLook inside the case even if it has no prominent loot marker. | [4][5] |
| OgouThe robot encounter has its own Smart-pistol reward. | Pistols · Smart | PL · DLC required | Dogtown · Treating SymptomsGig | Quest windowSearch the boss remains before continuing deeper into the base. | [4][5] |
| Ol' ReliableProtect Bree if Dante's revolver is your target. | Revolvers · PowerDouble Trouble | PL · DLC required | Dogtown · Shot by Both SidesSide job | Choice can close itAllowing Dante to leave peacefully skips this direct drop. | [4][5] |
| OrderA fixed shop destination for a Tech-shotgun collection. | Shotguns · Tech | PL · DLC required | Dogtown · EBM Petrochem StadiumVendor | VendorOrder is a shop purchase; it is separate from weapons recovered from missed missions. | [4][5] |
| Pit BullLook for this BARGHEST rifle while working through the cargo-drop pool. | Assault rifles · Power | PL · DLC required | Dogtown · repeatable airdropsAirdrop | Open worldThe weapon can be absent from an individual drop; continue checking later cargo drops. | [4][5] |
| PizdetsBoris's SMG is a pickup to check before leaving the museum fight. | SMGs · Smart | PL · DLC required | Dogtown · Spy in the JungleGig | Quest windowCollect it before continuing past the boss encounter. | [4][5] |
| Pozhar x-MOD2An x-MOD2 shotgun hidden in a party room above street level. | Shotguns · Power | PL · DLC required | Dogtown · elevated party room near the StacksWorld pickup | Open worldReturn at the room's open period if the door is closed. | [4][5] |
| RaijuThe activity boss's key opens the actual weapon room. | SMGs · Tech | PL · DLC required | Dogtown · Kress Street smuggling tunnelDogtown activity | Open worldSearch the boss for the key, then open the secure room before leaving. | [4][5] |
| RasetsuThe Black Sapphire sniper sequence supplies this rifle. | Sniper and precision rifles · Tech | PL · DLC required | Dogtown · You Know My NameMain job | Quest rewardComplete the sniper sequence and keep the rifle as you move onward. | [4][5][23] |
| RiskitBree's pistol can be collected after the final standoff. | Pistols · PowerDouble Trouble | PL · DLC required | Dogtown · Shot by Both SidesSide job | Quest windowSearch the room after the standoff rather than leaving with the dialogue. | [4][5] |
| RookListening to the twins opens a useful follow-up cache. | Pistols · PowerDouble Trouble | PL · DLC required | Dogtown · I've Seen That Face Before → Voodoo TreasureSide job | Quest windowCollect Aurore's file during the story visit to receive the marked treasure route. | [4][5] |
| SparkyExplore upstairs after the drone fight to find the rifle case. | Sniper and precision rifles · Power | PL · DLC required | Dogtown · Terra CognitaDogtown activity | Open worldThe case is separate from the drone's loot; search the rooms before leaving. | [4][5] |
| TaiganAnother revolver to watch for in Dogtown's cargo containers. | Revolvers · PowerDouble Trouble | PL · DLC required | Dogtown · airdropsAirdrop | Open worldThe airdrop pool varies between containers; keep exploring if it is absent. | [4][5] |
| Umbra x-MOD2A hidden x-MOD2 pickup near the cargo-drop structures. | Assault rifles · Power | PL · DLC required | Dogtown · Terra CognitaWorld pickup | Open worldThe opening can be covered by sheet metal. Revisit when the passage is open. | [4][5] |
| Wild DogCheck Hansen's loot for the LMG as well as his sidearm. | LMGs and HMGs · Power | PL · DLC required | Dogtown · FirestarterMain job | Quest windowLoot Hansen before leaving the stadium. Both Firestarter branches offer a pickup opportunity; Reed's branch includes the direct boss fight. | [4][5] |
| YashaThe former Twitch reward now has a regular in-game purchase route. | Sniper and precision rifles · Smart | PL · DLC required | Dogtown · Update 2.5Vendor | VendorThe old Twitch campaign is no longer the only route. Phantom Liberty is needed to reach the Dogtown vendor. | [10][11] |
| CrowbarSearch the entrance route before descending into Cynosure. | Blunt weapons · Melee | PL · DLC required | Phantom Liberty finale · Somewhat DamagedMain job | Choice can close itThis is the Iconic variant inside the mission; ordinary crowbars are separate items. | [4][5] |
| ErebusPlan the Blackwall crafting choice before spending its unique component. | SMGs · Power | PL · DLC required | Phantom Liberty finale · Somewhat DamagedCrafting spec | Choice can close itThis route is tied to Reed's branch. Erebus and Militech Canto Mk.6 compete for the same unique decoded component. | [4][5][23] |
| PariahReed's silenced Tech pistol requires a specific ending decision. | Pistols · Tech | PL · DLC required | Phantom Liberty finale · The Killing MoonMain job | Choice can close itSiding with Reed in Firestarter or handing Songbird over at the shuttle closes this route. | [4][5] |
| SihilAdded in 2.5The new sword arrives through a clothing contact rather than a combat drop. | Axes, swords and grenades · Melee | Base | Update 2.5 · Ariadne's brand-ambassador messagesSide job | Quest rewardFollow Ariadne's messages and collect the delivery crate. | [9][3] |
| Black UnicornA katana you can claim through the game's account rewards. | Katanas · Melee | Base | MY REWARDS · linked CD PROJEKT RED accountAccount reward | Account rewardUse the same linked account when claiming and playing. | [2] |
| GwynbleiddThe Witcher-inspired sword is an account reward rather than a city pickup. | Axes, swords and grenades · Melee | PL · DLC required | MY REWARDS · Phantom Liberty + The Witcher 3Account reward | Account rewardBoth game entitlements and the same linked account are required. | [2] |
| ScorchA Tech pistol to claim alongside the Witcher-themed account rewards. | Pistols · Tech | PL · DLC required | MY REWARDS · Phantom Liberty account rewardsAccount reward | Account rewardThe account registration is the gate; follow the platform's MY REWARDS instructions. | [2] |
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Save points for this list
These weapons in the current list sit behind a choice, a quest window, or a finale. Keep a save before each quest named here. The list follows story order.
No weapon in the current list can be missed.
Act 1
- Chaos ChoiceAct 1 · The PickupA peaceful deal with Royce skips this direct drop. Keep a save before the All Foods negotiation.
- Kongou WindowAct 1 · The HeistTake it before leaving the penthouse. Keep a save before the hotel escape.
- Nehan WindowAct 1 · The HeistPick it up before leaving Konpeki Plaza.
- Satori WindowAct 1 · The HeistThe normal opportunity is during The Heist. Save before the penthouse escape.
Act 2
- Apparition ChoiceAct 2 · Corpo lifepath · War PigsThe direct quest route requires Corpo V. A different lifepath cannot start War Pigs.
- Butcher's Cleaver WindowAct 2 · M'ap Tann PelenTake it before following Placide out; the room closes afterward.
- Cocktail Stick WindowAct 2 · Automatic LovePick it up during the Clouds visit while the VIP area is accessible.
- Coronation WindowAct 2 · The Heist + two Wakako gigs · ClampdownCollect the bag during the prison mission before continuing the escape.
- Death and Taxes WindowAct 2 · Ex-FactorCollect it while you have access to Maiko's office.
- Divided We Stand ChoiceAct 2 · Stadium LoveSave before the contest or any confrontation with the party.
- Genjiroh WindowAct 2 · Play It SafeThe parade pickup has a story window; the estate copy is a separate location.
- Jinchu-Maru WindowAct 2 · Play It SafeLoot Oda before leaving the boss arena; killing him is unnecessary.
- La Chingona Dorada ChoiceAct 2 · HeroesSending the remains to Viktor closes the ofrenda route. The pistols appear after the service, so revisit the altar.
- Lexington x-MOD2 ChoiceAct 2 · Shoot to ThrillSave before starting the contest; a lower placement misses the prize.
- Mox ChoiceAct 2 · after Pyramid SongPreserve access to Judy's apartment and follow her messages after the quest.
- O'Five ChoiceAct 2 · Beat on the Brat: ArroyoSave before discussing the wager and resolve the confrontation before leaving.
- Problem Solver WindowAct 2 · Riders on the StormCheck the camp enemies before leaving after Saul's rescue.
- Sasquatch's Hammer WindowAct 2 · I Walk the LineCollect it during the mall mission while the arena is accessible. Patch 2.02 also stocks it at the stadium black market if the arena pickup was missed.
- Sir John Phallustiff ChoiceAct 2 · Venus in Furs · Meredith routeMeredith must survive The Pickup and invite V to the motel. Save before the All Foods negotiation.
- Stinger WindowAct 2 · I'll Fly AwayComplete it before advancing the Aldecaldos story through Queen of the Highway.
- Tinker Bell WindowAct 2 · The HuntSearch the room during River's farm investigation before leaving.
- Tsumetogi WindowAct 2 · PiscesThe pickup is inside the mission meeting room, so collect it during the visit.
- Widow Maker ChoiceAct 2 · Ghost TownThe first opportunity depends on taking Panam's detour. Save before deciding where to go after the ambush.
Act 3
- Doom Doom ChoiceAct 3 · Second Conflict · Dum Dum survivesKilling Dum Dum in Act 1 removes the later encounter. Make a save before The Pickup if this revolver is a priority.
- Gold-Plated Baseball Bat WindowAct 3 · Second ConflictCollect it after Denny sets it down before leaving the house grounds.
- Malorian Arms 3516 WindowAct 3 · Chippin' InV takes the pistol back right after the Grayson fight, before you decide his fate. Finish Chippin' In before you start the point of no return in Nocturne Op55N1.
Open world districts
- Hypercritical WindowWatson · Concrete Cage TrapTake it during the gig while you are in the apartment.
- Rosco ChoicePacifica · Waiting for DodgerA peaceful exit skips the direct weapon drop. Save before the garage confrontation.
- Volkodav WindowPacifica · Waiting for DodgerTake it during the station visit before finishing the escort.
Base-game finale
- Amnesty FinaleFinale · We Gotta Live TogetherThis challenge is past the point of no return on Panam's route. Save before the contest.
- Ba Xing Chong FinalePost-finale · Ebunike access tokenSearch Smasher's loot before leaving the finale and retain the access token.
- Caretaker's Spade FinaleFinale · Knockin' on Heaven's DoorSearch the garden during the finale; retain a pre-finale save.
- Prejudice FinaleFinale · For Whom the Bell TollsCollect it during the finale preparation. Keep a pre-finale save.
- Pride FinaleFinale · Knockin' on Heaven's DoorThis pickup belongs to the Rogue finale. Save before the point of no return to preserve other ending choices.
Dogtown · Phantom Liberty
- Ambition ChoiceDogtown · Prototype in the Scraper → Go Your Own WayHasan's survival and the deal with Hands matter. Save before the final gig conversation.
- Baby Boomer ChoiceDogtown · Dazed and ConfusedSave before choosing how to direct the scene; the letter solution gives a different outcome.
- Bald Eagle WindowDogtown · FirestarterLoot Hansen before leaving the stadium. Both Firestarter branches offer a pickup opportunity; Reed's branch includes the direct boss fight.
- Carmen ChoiceDogtown · Balls to the WallSave before choosing a plan. Framing Yuri leads to a different outcome.
- Cheetah ChoiceDogtown · No Easy Way OutAccepting Angie's bargain skips the fight and its direct drop.
- Crimestopper WindowDogtown · Heaviest of HeartsTake it during the VIP visit; it is a room pickup, separate from the conversation outcome.
- Dezerter ChoiceDogtown · The Man Who Killed Jason ForemanSave before confronting Rinder so you can secure the stash route.
- Fang ChoiceDogtown · Firestarter · Reed routeHelping Songbird escape skips this boss-fight route.
- Gris-Gris WindowDogtown · Treating Symptoms key → The DamnedCollect the storage key while doing the gig and search Slider's hideout before leaving.
- Hercules 3AX WindowDogtown · Roads to RedemptionPick it up during the laboratory visit before leaving the gig area.
- Murphy's Law ChoiceDogtown · Firestarter · Songbird routeChoosing Reed at Firestarter takes a different route and removes this encounter.
- NDI Osprey WindowDogtown · Birds with Broken WingsLook inside the case even if it has no prominent loot marker.
- Ogou WindowDogtown · Treating SymptomsSearch the boss remains before continuing deeper into the base.
- Ol' Reliable ChoiceDogtown · Shot by Both SidesAllowing Dante to leave peacefully skips this direct drop.
- Pizdets WindowDogtown · Spy in the JungleCollect it before continuing past the boss encounter.
- Riskit WindowDogtown · Shot by Both SidesSearch the room after the standoff rather than leaving with the dialogue.
- Rook WindowDogtown · I've Seen That Face Before → Voodoo TreasureCollect Aurore's file during the story visit to receive the marked treasure route.
- Wild Dog WindowDogtown · FirestarterLoot Hansen before leaving the stadium. Both Firestarter branches offer a pickup opportunity; Reed's branch includes the direct boss fight.
Phantom Liberty finale
- Crowbar ChoicePhantom Liberty finale · Somewhat DamagedThis is the Iconic variant inside the mission; ordinary crowbars are separate items.
- Erebus ChoicePhantom Liberty finale · Somewhat DamagedThis route is tied to Reed's branch. Erebus and Militech Canto Mk.6 compete for the same unique decoded component.
- Pariah ChoicePhantom Liberty finale · The Killing MoonSiding with Reed in Firestarter or handing Songbird over at the shuttle closes this route.
Missable Iconic weapons: The Heist, The Pickup, and finale saves →
How to use the finder
- Pick a class and a type. Power, Tech, and Smart follow the gun; blades and blunt weapons are Melee. The number next to each option is how many weapons it would show with your other filters.
- Set Content to Phantom Liberty or Base game if you do not own the expansion or have not reached Dogtown.
- Set Availability to “Can be missed” and keep Story order. The save points list shows the quests to save before.
- Tick Double Trouble sidearms only for a dual-wield build. It keeps Power pistols and Power revolvers.
- Open a weapon for its obtain guide. Copy link keeps every filter, so the same list opens on another device.
What each availability means
| Label | Weapons | What it means |
|---|---|---|
| Choice can close it | 22 | A dialogue choice, a quest outcome, or a lifepath decides whether the weapon appears. Counted under “Can be missed”. |
| Quest window | 28 | The pickup is tied to a mission visit. Take it during that visit; the note says what closes the route. Counted under “Can be missed”. |
| Finale only | 5 | The weapon belongs to one finale route or its aftermath. Keep a save before the Point of No Return. Counted under “Can be missed”. |
| Quest reward | 13 | Finish the job or gig chain and collect the reward. |
| Open world | 41 | A world pickup, crafting spec, airdrop, or enemy drop you can come back for. The note names any catch. |
| Vendor | 4 | Bought from a vendor. |
| Account reward | 3 | Claimed through MY REWARDS with a linked CD PROJEKT RED account. It appears in the apartment stash. |
A quest reward is not marked missable here, but its note can still name a catch. Dying Night, for example, is the free gun from Wilson, not a similar Lexington bought from his shop. The finale routes and the Point of No Return are on quest locks and endings.
Double Trouble is the Cool perk added in Update 2.5. Its first rank unlocks dual wielding, and both guns must be Power pistols or Power revolvers. Rules and auxiliary perks are on Double Trouble; the Cool 9 gate is on perk gates.
Story stages
The When filter reads the first part of each weapon’s timing line. Open world districts are places you can reach outside a specific job.
| Stage | Weapons | Can be missed |
|---|---|---|
| Act 1 | 6 | 4 |
| Act 2 | 39 | 19 |
| Act 3 | 4 | 3 |
| Open world districts | 8 | 3 |
| Base-game finale | 5 | 5 |
| Dogtown · Phantom Liberty | 47 | 18 |
| Phantom Liberty finale | 3 | 3 |
| Update 2.5 messages | 1 | 0 |
| MY REWARDS | 3 | 0 |
Sources
Each weapon row cites the references for its obtain route. Patch notes cover the recovery routes and Double Trouble.
- [1] Edgerunners 2 Update (2.5) — CD PROJEKT RED
- [2] MY REWARDS — CD PROJEKT RED
- [3] Iconic Weapons List and Locations (Base Game) — VULKK
- [4] Iconic Items in Phantom Liberty — VULKK
- [5] Iconic weapon locations — RPG Site
- [6] Iconic Items — ESO Wiki
- [7] Dogtown Airdrops: Farm and Recover — Gamers.Wiki
- [8] How to get King's outfit — PC Gamer
- [9] How to Get the Hidden Witcher 3 Items (Update 2.5) — Hold To Reset
- [10] How To Get the Yasha Smart Sniper (2.5) — GamesHorizon
- [11] Yasha — Gamestegy
- [12] How to dual wield — PC Gamer
- [13] Patch 2.02 — CD PROJEKT RED
- [14] Patch 2.11 — CD PROJEKT RED
- [15] Point of No Return after Things Done Changed (The Tower) — CD PROJEKT RED Support
- [16] Chippin' In — Fextralife
- [17] Chippin' In walkthrough — Gamer Guides
- [18] Skippy quest location and choice guide — RPG Site
- [19] Riders on the Storm — Fextralife
- [20] Stadium Love walkthrough — Gamer Guides
- [21] How to unlock and complete Venus in Furs — Dot Esports
- [22] Amnesty — Fextralife
- [23] How to upgrade weapons — Game8
Questions
Which Iconic weapons can I miss in Cyberpunk 2077?
In this finder, 55 weapons are marked Choice can close it, Quest window, or Finale only. Kongou, Nehan, and Satori are inside Konpeki Plaza during The Heist; keep a save before the hotel escape. Set Availability to “Can be missed” and keep Story order to see where to save.
Which Iconic pistols and revolvers work with Double Trouble?
Double Trouble dual-wields Power pistols and Power revolvers. Raise Cool to 9 and buy the first rank of Double Trouble in the Cool tree on Update 2.5. Tick “Double Trouble sidearms only” to list them: 22 weapons in this finder qualify.
Which Iconic weapons need Phantom Liberty?
Weapons marked PL need the expansion. This finder lists 54 of them, and 47 are found in Dogtown. Set Content to Phantom Liberty to list them.
I missed an Iconic. Can I still get it?
Herold Lowe sells certain missed Iconics at the EBM Petrochem Stadium in Dogtown. His stock depends on the opportunities V reached, and a story branch that never opened can leave its weapon unavailable. Patch 2.11 adds the Psalm 11:6 and Buzzsaw crafting specs when the required activity was completed and the spec did not drop, and makes BFC 9000 obtainable if the crashed AV in Rancho Coronado was missed.
Can I share a filtered list?
Yes. Every filter and the sort order are stored in the page address. Use Copy link, or bookmark the page, and the same list opens again.